Tom Lewis portrait

Tom Lewis

Product-minded, front-end leaning, full-stack engineer with over 15 years of experience building scalable applications, shaping product strategy, and leading multidisciplinary teams, I am passionate about discovering and understanding core problems and innovating solutions.

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Building great software is about understanding

Great design isn't just aesthetics or code. It starts with how people work, collaborate, and make decisions in real workflows.

01

Understand People

Start with context and constraints so solutions match real user behavior, not assumptions.

02

Design for Flow

Reduce friction by making complex interactions feel familiar, readable, and predictable.

03

Build for Change

Architect systems that are scalable and maintainable as product needs evolve.

DiscoveryPrototypingDesign SystemsAccessibility

How I Can Help

Today's Problems

Teams are expected to ship faster, design better experiences, and align product, design, and engineering at the same time.

I Can Help You By

Turning complexity into clear product direction, designing practical UI patterns, and building front-end systems that are scalable, accessible, and maintainable.

My Current Mission

Helping teams build software that feels intuitive to people and sustainable for the teams who maintain it.

My Journey

Working across design and development taught me that the best products come from understanding how people actually work. Keep scrolling to learn more.

Digital Harbor

‘Form Designer’ Team Lead, Product Team Lead, Full Stack Developer

2020 - 2026

Helped shape Social Forms into a collaborative, next-generation form platform by leading across product, UX, and engineering.

Ricochet

Senior Programmer to Solution Architect

2014 - 2019

Progressed from Junior Developer to Senior Developer to Solution Architect, leading web, app, and interactive product delivery for clients with complex technical and UX requirements.

Freelance

Website Design and Development

2007 - 2014

Built and shipped websites and e-commerce experiences while helping clients turn business goals into practical, user-friendly products.

Art & Design

As a kid, I was torn between two worlds-sketching characters and designing imaginary cities one day, taking apart gadgets to see how they worked the next. When it came time for college, I chose engineering, thinking it the practical and responsible path. But the pull of art was too strong, and I switched to Art and Design, developing my craft in traditional media like drawing and painting yet often gravitated towards highly technical areas like animation, motion graphics, synthesizers, and interactive installations.

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